![]() Powerful single shot weapons like the Mantis and Widow sniper rifles benefit the most and the cloak can mean the difference between killing with a single shot and not. E.g., for sniper rifles with headshot upgrade, the resulting Assassination Cloak damage is 1.25x the damage without cloak for sniper headshots compared to the 75% listed bonus. The damage boost is in practice only a fraction of the listed value, since it's not multiplicative. If both your squadmates are down, then Tactical Cloak will cause enemies to stand still for the duration of the ability, giving you ample time to line up the perfect headshot. Squadmates can also encourage enemies to pop out of cover. One way around this is to take your shot immediately after activating the cloak - the damage bonus will still apply even though you basically were never invisible. The cloak can be a double edged sword: on the one hand your damage is boosted and enemies don't target you, however many enemies will go to cover and refuse to pop out when the cloak is activated. Assassination Cloak is best used by one shot one kill snipers for its bonus to damage, while Enhanced Cloak is best used by Infiltrators who enjoy flanking their enemies, going from cover to cover, or just getting up close and personal. Enhanced extends the duration to 8 seconds, while Assassination adds a whopping 35% extra damage for a total of 75% bonus damage. Tactical Cloak's specializations are Enhanced and Assassination Cloak. While Shepard's own powers can't be used during Tactical Cloak, it can be a great way to aim your squadmates' powers as you can leave cover to get a clear line of sight to a target. This power allows you to move around freely outside of cover and get into a better position before taking an enemy out, but avoid overconfidence: try to keep cover within reach, and remember that enemy attacks not aimed at you can still hit you and break the cloak. It has great synergy with all weapon types but especially sniper rifles. It can be used for flanking, escaping enemy fire, sniping, or just a straightforward damage boost with any available weapon (and also melee attacks). Tactical Cloak has many different applications. This is the Infiltrator's bread and butter. Powers Class Powers Tactical Cloak Main article: Tactical Cloak The Infiltrator’s AI Hacking skill turns enemy mechs against their allies to divert their attention and in addition cause some extra damage. Then switch to a pistol or an SMG for the remainder of the engagement. The Infiltrator's best approach is to use a high-damage weapon, such as the Mantis or Widow sniper rifles, in combination with all possible damage boosts, and a headshot to eliminate the tougher enemies from a distance. The Vanguard benefits from first eliminating the lower-tier enemies in an encounter, so they can devote full attention to the heavy-hitters such as YMIR Mechs and krogan. The Infiltrator's optimal approach to combat is more or less the opposite of the Vanguard’s. The Infiltrator is the quintessential sniper class, and an expert at guerrilla warfare. The available tech skills allow you to deal with shielded, armored and regenerating enemies, leaving barriers as the only defense you'll need NPC aid to counter. ![]() Sniper rifles provide opportunities to eliminate single targets at extreme range, presenting very little risk to the rest of the party. The Infiltrator is the most rogue-like class of Mass Effect 2, and combines the versatility of tech skills with the freedom of attacking at long range with sniper rifles.
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